DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to DirectX, DirectX 12, HLSL that has been praised by professionals and beginners alike.
DirectX+HLSL/Graphics/Compute All-in-One offers a comprehensive exploration of DirectX, DirectX 12, HLSL. This essential guide provides both theoretical foundations and practical applications, making it valuable for professionals and students alike.
This book is ideal for:
The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.
Reviewed on October 17, 2025
In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.
Reviewed on October 23, 2025
The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.
Reviewed on December 2, 2025
While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.
Reviewed on December 15, 2025
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.
Reviewed on November 16, 2025
The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.
Reviewed on October 5, 2025
DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.
Reviewed on October 5, 2025
In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.
Reviewed on October 7, 2025
Essential reading for anyone interested in DirectX. Clear, concise, and packed with insights.
Reviewed on November 27, 2025
The author of DirectX+HLSL/Graphics/Compute All-in-One clearly knows their stuff when it comes to DirectX, but the organization of material could be improved.
Reviewed on September 16, 2025
This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.
Reviewed on November 28, 2025
From a methodological perspective, DirectX+HLSL/Graphics/Compute All-in-One offers innovative approaches to DirectX 12. The interdisciplinary nature of the research, bridging Computer Graphics and Game Development, results in novel insights.
Reviewed on October 9, 2025| Title: | DirectX+HLSL/Graphics/Compute All-in-One |
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| ISBN: | 9798289659729 |
| Publication Date: | June 25, 2025 |
| Categories: | Computer Graphics, Game Development, Programming, Software Development, GPU Computing |
Expert in Computer Graphics with over 15 years of experience. Published researcher and industry consultant.
Further information available at https://xbdev.net/directx3dx/directxallinone/ (content).
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